The backend you don't have to build.
ScoreKit is a high-performance, set-and-forget serverless backend built specifically for indie developers. We handle the databases, the zero-trust security, and the scaling infrastructure so you can focus on your game.
Blisteringly Fast
Backed by a robust Upstash Redis caching layer. Your players won't even notice the game is fetching data from the cloud.
Drop-in SDK
No messy networking code. Drop in our Unity C# SDK, configure your keys, and let it handle the complex networking securely under the hood.
Bulletproof Control
Automate season rollovers, monitor API usage, and rely on built-in anomaly detection (anti-cheat) securely from your developer dashboard.
Write less code. Build more games.
We stripped out all the boilerplate. The ScoreKit SDK handles the headers, the Coroutines, and the error logging under the hood. You just tell it what to send and what to get back.
// 1. Submit a new high score in a single line
ScoreKit.SubmitScore("global_high_score", playerName, score, (success) =>
{
if (success) Debug.Log("Score posted!");
});
// 2. Fetch the top 10 players just as easily
ScoreKit.GetTopScores("global_high_score", 10, (success, jsonResponse) =>
{
if (success) ParseAndDisplay(jsonResponse);
});Looking for the full API specifications?
Beyond our SDK wrapper, we offer direct access to RESTful endpoints for raw engine integrations, custom tooling, and web dashboards.