Built for indies, by indies.
We know what it takes to ship a game. ScoreKit was born out of the pure frustration of wrestling with bloated backend configurations when all we really wanted to do was track a few high scores and get back to making games.
Small, Agile, and Focused on the Craft
We operate exactly like the game studios we protect. As a small, tightly-knit group, we don't have layers of corporate red tape, investor-driven agendas, or rigid roadmaps holding us back. If the indie community needs a specific feature to shield their game from exploits or make their workflow smoother, we pivot and deploy it immediately.
Our baseline philosophy is that database architecture shouldn't be a roadblock. It shouldn't take days of reading dense documentation just to post an integer or secure an achievement rollout. We handle the heavy lifting—the Redis caching clusters, secure Row-Level database policies, and global scaling infrastructure—so you can pour your energy straight into your game's core loop.
Whether you are hacking together a weekend game jam prototype or scaling up the infrastructure for a viral 1.0 launch, we're building the toolset to ensure your backend remains completely invisible.
Meet the Core Crew
In the spirit of absolute transparency, ScoreKit isn't run by a massive office building. It's built by one human developer and three highly opinionated cats, each managing a critical pillar of production.

The Developer
Code & Systems Architecture

The Artist
Visual Design & Aesthetics

The Project Manager
Keyboard Napping & Timelines

The Marketer
Community Morale & Loud Meows
Have an idea or need support?
We love talking setup, game loop design, and tech metrics. Reach out any time.